![](https://live.cdn.renderosity.com/forum/comments/2879338/file_365710.jpg)
I decided to have a hand at the eye shader tonight. Shininess and highlight are set to 100%, reflection is set to 5%, and a subtle noise (fractal if I remember correctly) is in the bump channel. The eye is really just a sphere with a Poser character's eye texture projected over it, so there's no realistic structure, just textures. Illumination in this first image is only two self-illuminated cubes.