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Poser Technical F.A.Q (Last Updated: 2024 Nov 13 12:50 am)

Welcome to the Poser Technical Forum.

Where computer nerds can Pull out their slide rules and not get laughed at. Pocket protectors are not required. ;-)

This is the place you come to ask questions and share new ideas about using the internal file structure of Poser to push the program past it's normal limits.

New users are encouraged to read the FAQ sections here and on the Poser forum before asking questions.



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Subject: Material Room and jpeg files


ecko30 ( ) posted Wed, 17 January 2007 at 12:21 AM · edited Fri, 29 November 2024 at 5:06 AM

i'm fairly new to p5 just starting to learn material room and clothes room
material files mt5 work fine
HOW DO YOU USE JPEG FILES IN MATERIAL ROOM?


EnglishBob ( ) posted Wed, 17 January 2007 at 4:17 AM

Attached Link: http://www.ebonshire.net/tut-geep/index.php

Look up Doctor Geep's tutorials at Ebonshire (see link), download the P5 Material Room one, and you should be good to go. Page 5 shows how to add a 2D image map as a texture, and that's what you need to do with your JPEG image. The procedure is similar for using an image map as a transparency map or bump map. Don't forget to check out the other great tutorials while you're there.


ecko30 ( ) posted Wed, 17 January 2007 at 8:04 AM

thanks a lot 
don't know if first thank you went through
i have down loaded some of your free stuff at differnt times
thanks again


ecko30 ( ) posted Wed, 17 January 2007 at 9:14 AM

i downloaded the material room p5 file
it works fine there is a lot of info in it
there are a lot more tut on the site that i'll go and download
thanks again  you were a great help to me
thanks


EnglishBob ( ) posted Wed, 17 January 2007 at 9:47 AM

You're welcome. ;) I started with Poser 3 and 4, where the materials are set with a relatively simple dialogue box having few options. My first sight of the material room in P5 was daunting to say the least - "what is all this stuff?" - and it wasn't immediately apparent how to do something simple like apply a texture map to something. Now I wouldn't look back - the node system is very flexible and powerful.


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