Forum: Poser - OFFICIAL


Subject: THE BASIC RULES FOR MODELING 3D FOR POSER / DS !?

BAR-CODE opened this issue on Jan 15, 2007 ยท 41 posts


nomuse posted Wed, 17 January 2007 at 1:28 PM

I realize we got a little off in the discussion of flow trying to nail down the dictionary definition of "edge loop." In the case of rigging for Poser, limbs bend less cleanly if there are y-intersections in the mesh (bad mesh flow) and better if they have clean rows going around the limb. Same goes for cloth, basically. Triangles don't crush well. Quads distort more easily.