Sethren opened this issue on Jan 16, 2007 · 14 posts
Monsoon posted Thu, 18 January 2007 at 11:43 AM
This thread got me wondering how deep one could go in the V6I material and function editors with texture maps and procedurals. I used image maps to drive the procedurals and procedurals to drive image distributions, bump, displacement etc...and vice verse.
Great Scott.....it gets real complicated real quick and with the addition of displacement and hypertextures and layers, you can go deep enough to implode.
I find Vue's material and function editor to be a texturemaker's dream....
However, Vue imploded first and crashed whenever I tried to use displacement with layers. I'm gonna mess some more with it tonite........