Forum: Blender


Subject: Blender's New Sculpt Tool

fls13 opened this issue on Jan 18, 2007 · 2 posts


oodmb posted Thu, 18 January 2007 at 8:38 PM

yah, its awesome, not tips and tricks yet.  i just wish that when addint multiers it doesnt unhide whats already hidden.  beleive it or not, i can do two more subdivisions in blender than i can do in sharp construct. 
Sort of off topic but...
 the equivelent of sharpconstructs inflate tool in blender is to give all the verticies a base color of white, then click scripts, edit-dispaint and change the mode to normal and orientation to  normal.  it took me a while to figure this out.  very usefull for making skin layers in indigo or gelato.  i actualy use this teqhnique realy often when sculpting.