Sethren opened this issue on Jan 16, 2007 · 14 posts
Sethren posted Fri, 19 January 2007 at 12:20 AM
Control is not the problem. Just details really. For example i can open up Terragen and make a simple surface and i get many sub-pixel textures just from that one surface alone, not to boast about Terragen but it is just that i have used it longer then Vue. Yet i like using Vue because it suits more the artist rather then having to get technical about Terragen's use.
I am thinking that many of the procedurals just need a sub-noise, a graininess that adds a grime to the surfaces that takes away from the obvious cg smoothness of each texture. This is what i am thinking. Any surface made in Terragen 2 has sub-noise by default so there is never a smoothness to any given surface. Most of this grime detail is of course for more natural surfaces like ground, rocks, bark and the like.
I do want to get Vue 6. That displacement sounds promising and hyper-textures as well. These might be the details to surfacing i am looking for. I just will wait until this version is mostly clear of bugs. :)
Here are examples of Terragen 2 and Vue 5 Infinite - Simple perlin noise only. In vue i added a fine noise and i was thinking about using something like this to detail overall procedural textures. I figured by adding a few more noises that this might imitate terragen's noise to a certain degree. Softening the hard shadows might help as well.