Sethren opened this issue on Jan 16, 2007 ยท 14 posts
bruno021 posted Fri, 19 January 2007 at 3:10 AM
Remember that in Vue, you have so much more control over the noise you want to create. In TG, it's fractal layer and fractal breackup, and eventually blended by another noise, but in Vue, you can combine many different fractal and noise patterns together, and decide which pattern you want to use ( voronoi, perlin...), how they will be combined ( by a function, by a bitmap), add filters so the noise only appears at ceratin slopes or altitude inside the function.
If you find the surface of a procedural too smooth, try reducing the size of the fractal noise, and add another noise for small details, like "granite", this noise works wonders at very small scales.