LunaFaye opened this issue on Jan 19, 2007 ยท 12 posts
Dizzi posted Fri, 19 January 2007 at 4:31 PM
It's quite easy: P5/6 firefly loads all textures before starting the render. When a texture's size is bigger than maximum texture size, the texture is downsized to maximum texture size. (Eg. a texture that's originally 1024x4096 px loaded with 512 as maximum texture size will be downsized to 128x512 px). If you have lots of high resolution textures that would not fit into memory in original size, a maximum texture size that is low enough so that all textures are downsized so they fit into memory will of course help. If you have set maximum texture size to 512 and render a close up of an object (eg. a face) at 2048x2048 then then there's obviously not enough information in the downsized 512 point image to give great detail ;-) On the other hand you won't see much difference between eg. max texture size 1024/2048 or higher when you only render that close up at 512x512px. So... there's not really a best setting. Well and it has nothing at all to do with your graphics card memory as fonpaolo seems to think...