DCArt opened this issue on Jan 19, 2007 ยท 103 posts
DarkEdge posted Sat, 20 January 2007 at 1:58 PM
personally, i use/create conforming because it's dynamically quicker. what i mean by that is once i put it on my character i can quickly pose them around and see instantly what's going on, not concerned about poke throughs yet as i'm just establishing a pose. so no renderings just getting camera angles and poses first.
then once i have something that looks decent then i start manipulating the clothing and/or turning off visable body parts.
i honestly don't know crap about the cloth room and that's why i don't use it. lol! just haven't gone in there and tried to learn it yet. it was enough learning cr2's and joint editor stuff, besides all of the other stuff (materials, maps, etc.)
your tutorial would be an awesome idea.
one of the other areas that is limiting to me with conforming is if you have an item that is conforming to multiple body parts (chest, abdomen) you can't put a decent texture on your clothing as it can really smear/distort out when you pose the figure sometimes. chainmail would be the obvious example here.