rickymaveety opened this issue on Jan 20, 2007 · 13 posts
kuroyume0161 posted Sat, 20 January 2007 at 5:38 PM
Sure the fall off zones appear in the Joint Parameters palette.
When you open the Joint Editor (!), select the body part (as usual) and its joint parameters will be displayed there. You need to select the axis bends one at a time - Bend, Up-Down, Forward-Back, Side-Side, whatever they are labeled - from the drop down box at the top. This reveals the rotation order, type (Twist or Joint), the Origin, Endpoint, Orientation, Bulges, and the fall off zones.
For Twist, there is only the Twist Start and Twist End of the 'twist bar'.
For Joint, there are four Joint Angles.
These are the rudimentary fall off zones. In addition, you can add Spherical Falloff Zones (Use Spherical falloff). This is the more advanced fall off zone which is used in conjunction with the other.
I would highly recommend "Secrets of Figure Creation using Poser 5" by BL Render as the best resource for this. PhilC also has some excellent tutorials at his website on Joint Parameters (JPs for short). It would take me too long to explain how all of these work in text.
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone