NemesisT opened this issue on Jan 21, 2007 ยท 10 posts
lesbentley posted Sun, 21 January 2007 at 12:09 PM
!!!CORRECTION!!! Sorry! The template file in my first post was wrong, I did not include the 'channels' blocks. Step #2 should have been: 2). Using a text editor, make a template pz2 the contains the actors (body parts) you want to morph. In each actor make a 'channels' block. Let's call it "MyDeltas.pz2". In this example we'll inject into the 'head' and 'chest': {
version
{
number 3.00
}
actor head
{
}
actor chest
{
}
figure
{
}
}
Sorry for any inconvenience this may have caused.