Forum: Community Center


Subject: Preventing usage of Warez

bazze opened this issue on Jan 12, 2007 ยท 84 posts


MikeJ posted Sun, 21 January 2007 at 4:47 PM

yeah, Oblivion uses DirectX - 9.0c to be precise, but I thought it also used OGL?
I say that because on my old machine I had a GeForce 5700 AGP, which couldn't handle Oblivion. Then I upgraded to a GeForce 6600, AGP, and it ran it great. My newer machine has a PCI-e x16 GeForce 7600 GT, which, as I've mentioned does pretty well. Gonna move up to SLI for the next machine, a dual core AMD 64 bit, hopefully in February.

In any event, I was under the impression that DirectX was a software-based accelerator? Although I wouldn't claim to know much about it.


I finally had a crash with Poser 7 - the same type of crash; the poof, I'm outta here kind - immediately at the end of a render, with out any overclocking on the vid card this time. Hasn't ever happened with LW or anything else, OC or not. I don't know what they did to P7's OGL, but I think something happened somewhere.

Kawecki, are you trying to say maybe it's the way it was complied?