stga opened this issue on Jan 15, 2007 · 14 posts
moogal posted Mon, 22 January 2007 at 3:19 PM
But unfortunately, Poser uses the term "smoothing" in the render settings panel to refer to subdivision. Vertices actually are added at rendertime, so a sphere's edges will appear much more round with smoothing on than off. It's something that's easy to overlook as you never see the added detail in wireframe.
Crease angle was a godesend when I was doing low poly "mecha" in Caligari on the Amiga. I could set each individual piece's smoothing threshold. The end result being that I could achieve apparently smooth pieces with low poly counts, and still have a few hard edges so as to avoid the "pillow effect". (I think that's actually the correct term, BTW)