damir_prebeg opened this issue on Jan 22, 2007 · 29 posts
oldskoolPunk posted Tue, 23 January 2007 at 9:55 AM
Quote - when was the last thing you have seen on tv made with poser? last commercial? last movie? even a billboard. all of them use maya, lightwave, 3ds max, cinema 4d, softimage xsi and houdini, and somewhat more increasingly, blender. for more industrial uses there is autocad, 3ds max, and rino.
Poser allows users to create high quality character animations very quickly and easily, exactly what tv,movie, and commercial producers are looking for. There is no time to do a complete "character topology study" in these cases, modeling entire characters and sets from a single cube. They just want results and they want them yesterday. I don't remember any tv show or commercial that said "This was made using 'this product'" I myself am able to make small bits of income from Poser artists who make large bits of income from making tv commercials, dvd's, movies, ect... Also, I am not sure why you want him to write a script that does this for models created in Blender? The main purpose of his script I think is to export morphs that retain the same vert order as they were imported with, of which Blender's bundled .obj import/export script does not do.
damir_prebeg, this is an excellent idea and will be an excellent addition to Blender. I myself am not a Poser user, but I work with Poser artists and this tool will be greatly appreciated. I think there are several reasons it has not been done yet, one reason maybe being most Poser users think that the only good software is software you pay money for. Another reason I think is true of what was said earlier, Poser users are artists, and maybe as a whole less technically inclined as yourself. And yet another reason is maybe the bashing that people get when they mention the word Poser in a 3d modeling community. Be brave! And I know there are many people out there who appreciate your donated time to this project, myself included.