AlteredKitty opened this issue on Jan 24, 2007 · 42 posts
Angelouscuitry posted Wed, 24 January 2007 at 8:10 PM
Open the UV Map, for the Figure or Prop you want a Bump for, with Photoshop/ Then Paint over it; keepng in mind that white areas will cause bump and Black areas will do nothing. Then in the Material Room create a new Image node, load your Bump, and plug it int the Bump node of the Poser Surface.
You may also decide t use the DIssplacement node. This is very similar to the Bump node, but actually changes the shape of your mesh; rather than adding effect through the render process, like with Bump.