VRG opened this issue on Jan 25, 2007 ยท 9 posts
Gog posted Thu, 25 January 2007 at 10:55 AM
ANother reason is high poly models, 3ds the other native export from max has a limit per mesh of 64k polys, so a high poly mesh has to be broken down into sub-meshes and groups. Habware do a good obj exporter for max that works well.
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