okfir opened this issue on Dec 27, 2006 · 31 posts
brain21 posted Fri, 26 January 2007 at 7:13 PM
I did say that you CAN do original stuff in poser, even with downloaded figures, but in many of the contests that I see, there is a large portion that doesn't go through that effort. I wasn't dismissing an art form at all. AND it's a false assumption, or logical leap, to say that if you dismiss one form of art you should dismiss them all. If I think Kenny G is crap, that doesn't mean that I them must believe that ALL music is crap. :-) Here, I'll put it in perspective in a photoshop context: Imagine someone downloads a photograph of a face and opens it up in photoshop. They then "select all" and simply apply an art brush filter to the image, and then say "see? Now it's art" It's not Another (poorer) analogy - it's kinda like comparing a cover band to an original. I don't care how well you can play Purple Haze, you are not nearly as creative and the guy that wrote it (or I should say in the very least you are not being creative in that example). Do you see what I am getting at now? Brain21
Quote - I've been a member here for a while, but never really wandered through the forums. This topic caught my eye, as I have been creating Poser images for about a year now.
I'm wondering if the two people who are putting down a form of art realize just how much time goes into creating an image from Poser "pre-mades". Yes, my creations are made from pre-made characters, hair, clothing, ect. Time spent on average for a good quailty piece: about 20 hours...and that's before I do any postwork in a 2D graphics program, which I generally do. Just because it seems simple, doesn't mean it is.
If you want to dismiss "putting products together and rendering them" as a form of art, then you should think about dismissing all forms of art. Where would you be without your Photoshop? Where would a traditional artist be without their mediums (pencil, paper, paint, ect.)? Some have a talent to create, others a talent to manipulate and change. Regardless, it's all art in the end.