Stuff5 opened this issue on Jan 29, 2007 · 9 posts
markschum posted Tue, 30 January 2007 at 10:24 AM
I would do this quite differently .
Frame 1 , Face at rest
Frame 40 Face at rest
Frame 60 Face smiling
Frame 80 Face at rest
With keyframes as shown , the anim would run for just under 3 seconds
the fiure will take 2/3 of a second to go from rest position to full smile , and another 2/3 second to go back to rest .
Adjusting the frame 40 and 80 keyframe position to control how fast the change occurs.
These extra keyframes help you shape the spline interpolation of the movements .
Break spline is also useful for abrupt changes in direction, or for odd effects .
A term often used in animation is "ease-in" or ease-out. Any books on Keyframe animation will have suggestions on setting up smooth actions.
Mimic should create an animated pose with only the mouth movements. I would apply the mimic pose first, then add any changes to the characters face.
Or you can learn to edit the mimic pose file and remove the unwanted morph settings .