Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)
Oh, this isn't good Traceback (most recent call last): File "C:Program Filese frontierPoser 7RuntimePythonPoseWorksShaderSpiderSaveFireflyEffect.py", line 4, in ? import ss6Copy ImportError: Bad magic number in RuntimePythonPoseWorksShaderSpiderDatass6Copy.pyc when trying to save a partial shader (posting this to the PoseWorks forums too)
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Does anyone know of a way of saving a material, complete with nodes in such a way that I can re-apply it without it taking over the whole material? Basically, I want a blender node that will 'crossfade' a texture across an animation, and I would like to keep SSS, displacement, etc. nodes intact. For example, I connect the blender node to the diffuse colour and I can load my complex matrial to input 1 of the Blender node and the load a second complex material to input 2.