CuriousGeorge opened this issue on Jan 21, 2007 · 8 posts
CuriousGeorge posted Wed, 31 January 2007 at 4:06 PM
OK so I had some time to look into this, implementing the changes recomended, didn't help unfortunately. This may be a result of the plane primitive not having any y depth (seems plausible). To recap, the problem generally works like this:
1. Create an image in photoshop of several squares overlapping each other (make sure each square is a diffrent shade of solid grayscale, e.g dark-grey, medium-grey, light-grey,...etc.
2. Save the image as a bitmap (.bmp) file
2. Launch poser and load the flat, single-sided primitive (from props->primitives-single-sided plane)
3. Go to the default material for the one-sided primitive and connect a 2d image node to the displacement attribute. Specify the bitmap you just created. Set displacement attribute to .08
5. Render using firefly with displacement enabled
Result: Displacement height is correct, however the sides of the object display odd shading artifacts over time.