tez12 opened this issue on Jan 20, 2007 · 43 posts
tez12 posted Thu, 01 February 2007 at 5:41 PM
Right guys. Here are some results after playing with the cool material bagginsbill
gave me. I took the quality of the reflectioin down to 0.1 where the reflection speared more sharp and tight. I generaly played with colour in addition to a few tweaks here and there. I made a sky dome in hexagon and got some textures inside of it. Theres more to come and much better renders and shaders to look forward too in the near future.
Thanks again for all who posted and helped.