Forum: Poser - OFFICIAL


Subject: Poser & Maya Content: Importing Skin Weight Maps fails...

ConSeannery opened this issue on Jan 31, 2007 · 28 posts


replicand posted Thu, 01 February 2007 at 6:16 PM

I've been dealing with this problem for almost two years, so I can that I can help (although you're not going to like the answer).

Body Studio does not work because V3 for instance has 36 materials. V3 materials consist of (minimum) five nodes each, with texture resoultions into the multiple thousands pixel range. You will notice a substantial performance boost if you shrink textures to 512x512. Unfortunately you cannot animate V3 in Maya without first returning to Poser. This workflow is at a sever disadvantage.

The Daz FBX plugin only works with selected Daz characters, and that's not too cool either if you just happen to need Jesse, as an example. Oh yeah, the conversion process is slower than glacial travel, the mesh / joint scale is all wrong and weights are exploded. The reason why the weight transfer didn't work is that source and destination character part names must match exactly (as of Maya 7). I haven't explored this option lately because it's pretty cantakerous workflow.

If you wanted to scale an imported obj, you might want to start with a value of 20 in all directions. Using centimeters as you scale, that character would be about 7 inches high which introduces its own set of problems when using lights with quadratic falloffs and such.

So I use Trinity4Maya, a plugin that has little current support. It brings in morphs, materials and is customizable but as you know there one MAJOR drawback: painting weights, a dark art that appears to defy logic. Here's what you should try:

I did weights on V4 in an hour and she looked great (in a rough tuned way) and I'd expect her to be complete in about four hours. Mil 3 characters take a bit longer; usually eight to ten hours. I guarantee you it 's worth the time.