VRG opened this issue on Feb 02, 2007 · 8 posts
fredsmith posted Fri, 02 February 2007 at 3:20 AM
I've been using MakeHuman for a while -- it is quite useable, but not too polished. Version 9 is the first really usable version. You can find MakeHuman at Sourceforge.org. Just type in MakeHuman in the search box. I down loaded it from there with dial-up.
The models are low polly, and I believe there is python script to rig the figures once they are imported into Blender. You can pose them in MakeHuman, and then do minimal rigging in Blender, or you can import them into Blender, rig the figures, and then subsurface the result before rendering.
The interface is intuitive, and gives a good idea of where the project is headed if its developers don't burn out. If you went to their website you probably saw the animation with the programmer beating himself to death on a keyboard.
One final thing in an already too long response. The models are very good despite being low poly. The muscles deform realistically when posed in MakeHuman. The MakeHuman people are artists who program in contrast to the Poser people who are programers who do art. This last is may opinion -- no flames pleas.