MatCreator opened this issue on Dec 06, 2006 · 86 posts
Rayraz posted Fri, 02 February 2007 at 7:38 PM
I used 3 diff exposure levels rendered in seperate passes. The whole thing relies heavily on TA. No IBL was used çuz it rendered hella slow and still left ugly shadows plus the lighting wasnt satisfactory.
Compositing, window glow and curves done in photoshop.
Lemme know what u think
oh btw, total rendertime was around about 6 or 7 hours for all passes and masks in total on a system with 2 dualcore opteron 270's and 4gb's of ram.
(_/)
(='.'=)
(")(")This is Bunny. Copy and paste bunny into your
signature to help him gain world domination.