Forum: Blender


Subject: Creating conforming clothing for Poser 6 (V3) in Blender

RobynsVeil opened this issue on Jan 30, 2007 · 26 posts


oldskoolPunk posted Sat, 03 February 2007 at 12:52 PM

I use materials in Blender  for material zones, and just seperate each bone vert group as a seperate object. When I export the .obj,  I uncheck Objects in the grouping section, and click Object groups and material groups. This makes everything identifiable in Poser.