FranOnTheEdge opened this issue on Feb 03, 2007 · 10 posts
AgentSmith posted Sun, 04 February 2007 at 4:37 AM
I tweak that mat though; I kill all Ambience, take Diffusion to 100, add a little Specularity (value=33) to it and change the Specular Halo to 249.
This makes inner-farther parts darker and raised-closer parts lighter, making the mesh more visually defined. Helps me "see" everything better.
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