Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 14 2:19 am)
I'd lose the Gaussian as well. Probably don't need 2 raytrace bounces either - 1 should suffice.
PoserPro2014(Sr4), Win7 x64, display units set to inches.
www.danielroseartnew.weebly.com
shading rate of 0.02 might be a waste of resources for this image, but give it a try. at least 0.2, anyway. in the old days, it was simpler - one would just "anti-alias" the image, but that was seen as too physically simplistic, so they dropped that terminology for ray-trace renders. but it's a bummer when folks say to turn bounces down to 1 IMVHO. not that it matters in this example (more than 1 bounce would be a waste of resources here), but that is one of the reasons (in addition to giant boobs, no background, bad joints and no shadows) why most of these renders have the telltale "poser look".
mmmm...that image is a cropped piece out of a full size render that was 3600x3000. I increased the size of that smaller selection to show the issue. I also called Colin at e-frontier and he mentioned to me that the minimum shading rate of 0.02 was a good setting. Raytrace at 2 was ok, 1 might be better, but as he said it is like doing a bracket test on a camera, try a few up and a few down to find a good happy medium. Minimum Shading is a different thing tho...he suggested a setting of 0.05 not 0.50...much too high. After I get things set up again, since i reloaded poser...thinking the SR3 may have affected the texture filtering. I will let all know what it is about.
Ariana
Is there water in your future or is
it being shipped away to be resold to you?
Water, the ultimate
weapon...
www.futurefantasydesign.com
the render setting's shading rate is the minimum shading rate. so changing it does nothing at all to your picture. you need to change the individual shading rate on your item as well. i use a standard minimum of 0.01, with no hits to my render time (as far as i can tell). if i need the extra detail, i select the item and lower its shading rate (parameters > properties).
ThanX cobaltdream...have you seen this happen before? It only happens on hair as far as I have ever seen. Is it possible to send a screen shot of the Parameters/Properties location? I have never used that and I am not familiar with where it is. Doesn't it appear to be pixelated? Or at least that is the best word I can come up with to explain it. ThanX!!!
Ariana
Is there water in your future or is
it being shipped away to be resold to you?
Water, the ultimate
weapon...
www.futurefantasydesign.com
yep, i've seen it before. in eyelashes too, and especially using wild hair up close. i'll have to wait till i get home to send a screenshot, but you know the parameters window with all the dials? there should be a second tab. click on that one, and you should see the name of what you've selected, whether it's visible or not, and whether it can cast a shadow or not. it should also have a shading rate, which probably has the default of 0.2.
if the hair is a figure and has several parts, you can set the rate for each one. so if the bangs are a separate part and it's the only part giving you trouble, you can set that part low and leave the rest. conversely, if you want to affect the whole hair, you have to set the shading rate for each part.
Is there water in your future or is
it being shipped away to be resold to you?
Water, the ultimate
weapon...
www.futurefantasydesign.com
Texture shredding? Never encountered this before in low or high res renders.
Are you talking about the banded effect on your characters breast in the last pic you posted? I could be way off the mark here, but I'd say that could be the result of a poorly biased or low sized shadowmap or AO (?).
Interested to find out more about texture shredding if P7 does this.
PoserPro2014(Sr4), Win7 x64, display units set to inches.
www.danielroseartnew.weebly.com
Quote - *"but it's a bummer when folks say to turn bounces down to 1 IMVHO. not that it matters
in this example (more than 1 bounce would be a waste of resources here), but that is one
of the reasons (in addition to giant boobs, no background, bad joints and no shadows) why
most of these renders have the telltale "poser look"."
*I meant to respond to this before. If the Poser manual is to be believed the number of raytrace bounces only really comes into effect if reflective or refractive (i.e. using the reflect or refract channels in the root shader) surfaces are present in your scene. It refers (I think) to objects self-reflecting between other reflective surfaces (think of two mirrors facing each other). It wouldn't to my understanding improve the quality of raytraced shadows or any other specular effects. The number of bounces would determine how many times this self reflection occurs.
So unless your scene has such reflective surfaces a raytrace bounce of 1 is all that's required and wouldn't be the cause of renders having a "poser look".
I may be wrong of course - I'm just going by what I read in the manual and in other threads.
In the example here it's concievable that the metalic buckles could self-reflect more than once and benefit from more bounces, but 1 bounce would still give a nice effect.
PoserPro2014(Sr4), Win7 x64, display units set to inches.
www.danielroseartnew.weebly.com
Is there water in your future or is
it being shipped away to be resold to you?
Water, the ultimate
weapon...
www.futurefantasydesign.com
Looking very good. Did you make any changes to settings to improve the quality? - I noticed you changed the lighting.
One thing I have noticed since I upgraded to P7 is that the cached renders appear the same in both P6 and P7 - i.e. whatever app I'm using shows the last renders even if done in the other app. I assume that's supposed to be the case.
PoserPro2014(Sr4), Win7 x64, display units set to inches.
www.danielroseartnew.weebly.com
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Smooth Poly's
Gaussian is on 2
Raytrace is on 2
Minimum Shading is on 0.50
Pixal samples on 3
Max Texture 3000
**
Is there water in your future or is it being shipped away to be resold to you?
Water, the ultimate weapon...
www.futurefantasydesign.com