Phantast opened this issue on Apr 26, 2001 ยท 45 posts
Anthony Appleyard posted Tue, 08 May 2001 at 4:05 AM
(1) A quicker way to un-hidden x/y/zTran dials than having to ferret about in the CR2 file with a text editor. (2) An explanation of when and why x/y/zOffset parameter dials appear and when they don't appear. (3) There is a mode "joints local". When I switch to it, the figure stays as it is, but all the Tran and rotate parameter dials go to 0, and the names of the rotate dials bcome plain ordinary x/y/zRotate. After that, all moving and rotating is relative to the screen's X Y Z. When I go out of "joints local" mode, the resulting new position and attitude of the current part is converted back to the usual coordinate system (4) When a part is the goal of an IK-chain, and that IK is on, display its rotate parameter dials with names x/y/zRotate. E.g., with a hand which has been set IK-on and IK-parented to a two-handed weapon or tool, the rotation parameter dials are now with respect to the tool or weapon and not to the man's forearm, and the dial names "twist, bend, side-to-side" become inappropriate and confusing.