DigitalDreamsDS opened this issue on Feb 05, 2007 · 6 posts
patorak posted Tue, 06 February 2007 at 10:48 AM
Hi pbellows,
Does hexagon have uv mapping? If so does it have an atlas or pelt mapping function. Also, does it have a split by seam and weld by seam function? The reason I ask is to get the most accurate mapping, with the least amount of stretching, you will need to atlas or pelt map your model.
Cheers,
Patorak