atopps opened this issue on Aug 31, 1999 ยท 7 posts
fauve posted Wed, 01 September 1999 at 1:19 PM
Using sequenced 3ds mesh files and then keyframing the morph targets (rather than using a separate mesh for each frame) shouldn't be too bad, surely? With some careful keyframing and weighting the morph targets, you can get some pretty nice results. I've done it that way using MorphMagic (which, by the by, is now ridiculously cheap. $29.95 from 3D Cafe! I felt like I'd won the lottery that day, I'll tell you.) -Nemo