RobynsVeil opened this issue on Jan 30, 2007 · 26 posts
liquidanime posted Wed, 07 February 2007 at 12:32 PM
Quote - Thanks, haloedrain and oldskoolPunk - I was wondering why my attempts at deforming seemed so difficult using a lattice. Thinking Subsurf is probably the way to go....
I'm 'exploring' modeling in Blender on a coupla pages or so:
http://www.tightbytes.com/poseIndex.php
...might post all my foibles there first before taking up Renderosity bandwidth... hoping that's not against Renderosity policy...Cheers,
Robyn
First off, thank you for offering the basics of this. This will help us a lot when getting ready to design our stuff. But we wanted to ask this; When importing V3, V4, etc into Blender, how do you get the object to view like you have in your modeling tutorial? We've tried and tried, but still end up with the "Cubed" look even though she is in the scene. Any help will be greatly appreciated.