ConSeannery opened this issue on Jan 31, 2007 · 28 posts
replicand posted Sat, 10 February 2007 at 10:26 AM
fuaho, sorry for the delay in response and thanks for the link to the calc.
I have not used the Greenbrier plugin and I think you mentioned that they don't return your phone calls. A visit to the website reveals a few things:
Red flags, sirens and klaxons blaring! Since all the charaters are in their default positions, then we can infer how well this auto-skinning works; otherwise they'd showcase how well the CR2 loader translates the weighting.
Joints still have to be edited. Again, if I have to do any weight painting then I might as well do all of it since that would probably take less time (a "slower is faster" sort of thing).
You can smooth with rigid or smooth bind with joint flexors. I've only begun to scratch the surface of rigid bindind (no pun intended), and at a glance it doesn't sound like a bad thing until you consider how difficult it could be to control a hand with 15 (or more) possible flexors.
I don't own the Mil Dragon, but I've got most of the other models displayed on their product page and none of them have a single morph applied outside of their cr2 file. Since no morphs are shown, how will we know that it works? You'd be better off importing your V3, scaling and applying maps because that's all the plug appears to do (I'd be happy to be proven wrong).
All this for $175. Woo hoo, sign me up.
I swear the Rendermagix people aren't paying me off, but I love this plug. Mastery requires planning (or experimentation in my case) and script editing, but that's when it begins to reveal its power. Maya is the same. The bottom line is there isn't an easy "no compromise" route to getting Poser characters in Maya.