DCArt opened this issue on Jan 19, 2007 · 103 posts
svdl posted Mon, 12 February 2007 at 8:42 PM
The Crystal Mage outfit - the corset is figure-hugging, and would be made of fairly stiff material in - ahem - "real life". Conformers work best in such a case, though fully constrained dynamic cloth would also work - with the advantage that you wouldn't have to set oodles of morphs (some of which might not be present) to fit a morphed Aiko..
The shoulder pads are designed to be armor. Stiff material. Conformers work best in such a case, dynamic wouldn't be any advantage.
RorKonn: you're talking about limits. I'd rather talk about possibilities.
Rigid or semi-rigid clothes profit most from the properties of conforming clothes, so they should be made as conformers.
Loose, flowing clothes profit most from the properties of dynamic cloth, so they should be made as dynamic.
Clothing that has both (semi)rigid and loose flowing parts, such as a long dress with a tight bodice should be made as a hybrid.
As for detailing, judicious use of conforming parts, rigid and soft decorated groups, and displacement maps, in combination with well thought out modeling will go a VERY long way.
We don't know the limits of dynamic cloth yet. As cobaltdream said, conforming cloth has been researched and expanded upon for many years, and some very clever tricks have been devised that have made conforming clothes better and easier to use. Many of those tricks were never envisioned by Metacreations/Curious Labs/e-frontier.
The same will happen with dynamic cloth and hybrids. It just will take time and effort.
Don't think in terms of limits. Think in terms of possibilities.
The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter