FCLittle opened this issue on Feb 14, 2007 · 13 posts
skiwillgee posted Wed, 14 February 2007 at 8:49 PM
FCLittle
The uv mapping is the correct answer, but in the mean time experiment with the different mapping options in Bryce under the menu that D.at M. shows. Sometimes a world front or object front will surfice (sometimes). But in the case of a bending tree trunk, ... no photo map knows to bend itself with the mesh without uv mapping.
I often will use the same photo for the bump. Again experiment with bump settings both positive and negative values.