ExprssnImg opened this issue on Feb 15, 2007 · 9 posts
Spanki posted Fri, 16 February 2007 at 4:14 PM
Quote - ...then import to cinema using the settings in this image, and the same for the export then you should be good to go...
Thanks for jumping in here Steve! My one comment on your export settings is...
If each of the mesh objects in the scene has a Group Tag with all polygons of that mesh assigned to some group, there is no need for (and it may cause confusion) the Mesh Names -> As Groups option. That option is primarily there in case you want to export a Primitive (non-polygonal) object, but still want to assign it to a group.
BTW, there's also a free Python script in the free section here that will let you create morphs from a full body mesh (I think you have to spawn props first).. I don't have the link handy though.
Cinema4D Plugins (Home of Riptide, Riptide Pro, Undertow, Morph Mill, KyamaSlide and I/Ogre plugins) Poser products Freelance Modelling, Poser Rigging, UV-mapping work for hire.