Forum: Poser - OFFICIAL


Subject: Increase Poly count of V4

Nebula opened this issue on Feb 16, 2007 · 10 posts


bopperthijs posted Fri, 16 February 2007 at 5:28 PM

Hi Nebula,

I think that what you want to do is possible, i think you have to set the cloth density to zero or a very low value, otherwise the bodypart sags to the floor, and some rubberish simulation-settings. There is a  tutorial about  clothifing bodyparts of Raj d'Arge in the tutorial (I think it's called : soft bodies in Poser or similar (nudity!) ), I've tried it but it never worked for me, perhaps I have to try harder.  I've done a lot of simulations in the clothroom last days with my Canvas-chair, and I'm starting to believe that the possibilities of the clothroom are much greater than just using it only for simulating blouses, skirts and dresses on a windy day. Just read the threads about conforming clothes, and you know what I mean. BTW, you don't need too much polygons for a simuation, but I agree with you that the mesh of V4 has perhaps too little polygons, I would start with one subdivision if the standard mesh won't give satisfying results, be aware that too many polygons would take forever too simulate. Please let us know what your experiences are.

Regards,

Thijs

-How can you improve things when you don't make mistakes?