Forum: Poser - OFFICIAL


Subject: exporting poser animation into 3D studio max

atopps opened this issue on Aug 31, 1999 ยท 7 posts


nonelse posted Wed, 01 September 1999 at 11:09 PM

OK it's a great improvement, but to all MAX users not yet upgraded to MAX 3 and ready to do it, wait before buy MorphMagic, 'couse the R3 has a like MM already inside it, and isn't as the previous one without morph weight, this one have all the same stuff that has MM. Should also have the possibility to animate texture syncronized with morph target, not using .avi but simply telling wich textures use at each frame. Great isn't it? BTW this evening I fixed the problem with BVH poser exported files and the type handled by CS, well using notepad or an editor of your choise edit the poser BVH and rename the joints list according to this list in the following message (sorry but the forum has 2000 characters limit): Well know quite boring on each file, but a friend of mine is wryting a little prog to handle this automatically, news to come. Be carefull that this list refers to a standard character in Poser without hair and props or camera attached, otherwise you have to rename all this new joint names with "nothing". MAX CS will give you an error if you forget the last step. Then you need CS 2.1 'couse 2.0 has some bug importing .bvh files. However the upgrade is free on the KTX site. Hope this help. Sorry for the long list but thought could be useful. Alex