Cage opened this issue on Dec 20, 2006 · 1232 posts
Cage posted Mon, 19 February 2007 at 6:46 PM
Okay. I think I've plugged the leak with the OBJ export method, and I've sped it up for larger meshes. It still uses a lot of RAM while processing, but not as much as before, and it releases it afterwards.
A couple of random notes. It looks like a list of actors may need to be explicitly cleared once you're done with it. The Export callback option for the import-export object seems to use OnOff() to control what gets exported, but the implementation of such a callback is dreadfully awward (can't accept arguments, can't be part of a class, pretty much requires that the actor screening ref be passed as a global variable) and one is better of just writing a function from scratch to toggle OnOff() for the various actors.
So I'll work on splitting and welding texverts and try to get this out tonight....
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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.