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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 24 11:54 pm)



Subject: Need help to stop lights from shining threw cloths?


RorrKonn ( ) posted Mon, 19 February 2007 at 4:43 AM · edited Wed, 26 February 2025 at 7:24 PM

 

Using Poser 5

As you can see the light shined threw the shirt rather intensely at that.

So how do we fix the light so it does not shin threw the skirt ?

 

Thanks for any and all help

 

RorrKonn
http://www.atomic-3d.com

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


RorrKonn ( ) posted Mon, 19 February 2007 at 3:04 PM

No replies on how to fix this.

Does these mean it is not fixable  ?

 

Is this the best Poser 5 can do ?

Can Poser 6,7 do better ?

 

RorrKonn
http://www.atomic-3d.com

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


bopperthijs ( ) posted Mon, 19 February 2007 at 3:15 PM

Are you using Ray-tracing or shadowmap lights?

-How can you improve things when you don't make mistakes?


RorrKonn ( ) posted Mon, 19 February 2007 at 3:30 PM

in the pop up I have

"raytrace shadows" that is hard shadow.anyway to make them softshadows ?

the render is "depth map shadow" that makes soft shadows there is little ragged around the edges thou.

 

I am guessing what your calling "shadow map" is "depth map shadow".

 

In render options I have done both ray trace on and off.

 

I have clicked and done alot of test renders.trying to learn Poser 5 renders and lights.

But I think I am missing something.

 

RorrKonn
http://www.atomic-3d.com

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


Miss Nancy ( ) posted Mon, 19 February 2007 at 3:38 PM

post screencap of shadowlite cam.



bopperthijs ( ) posted Mon, 19 February 2007 at 4:12 PM

Ray-traced shadows can also be used for soft shadows, it depends on the settings in your lighting properties. When you set-up a light the default is a spotlight with depth-map shadows. Usually they have a small mapsize, about 256 which you can see in the parameter tab, increasing this value to 512 or 1024 can improve your shadows. I'm not an expert in lighting or shadows, but  I'm not very fond of depth-map shadows, although ray-trace shadows take a longer time to render, the possibilties are much greater: ambient-occlusion, reflections, refractions and much more.

-How can you improve things when you don't make mistakes?


diolma ( ) posted Mon, 19 February 2007 at 4:22 PM

Just wondering....
Is the problem being shown in anyway connected to the "Nostril Glow" effect?

If so, then the same methods used to overcome that might also work here...(but I can't remember what those methods are offhand - a search through the Poser forum for "Nostril Glow" might well give some answers)

I'd do that myself, right now, except that I've already been here to long, drunk more than I should and am heading off to bed immediately.

Cheers,
Diolma



RorrKonn ( ) posted Tue, 20 February 2007 at 1:51 AM

Poser 5 has nothing called "Nostril Glow"

Is called something else ?

 

"retrace shadows"

"depth map shadow

Both ways the light shines threw the skirt.

 

I have tried alot of deferent render,light settings.

Only thing I would no to try now is another render engine.

 

RorrKonn
http://www.atomic-3d.com

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


adp001 ( ) posted Tue, 20 February 2007 at 2:03 AM

Are the normals correctly set? Geometry double-sided?




RorrKonn ( ) posted Tue, 20 February 2007 at 4:00 AM · edited Tue, 20 February 2007 at 4:06 AM

Need to make a correction. I said wrong, the ray trace shadow it does not shin threw.

I set the map size from 256 to 1024 the shadow is still hard.

What did I do wrong ?

 

ADP.

 

I do not no how to check normals in Poser,yet.

I did not model it it's the Angle of light skirt I got from DAZ.

the mesh is single sided.

 

I exported the mesh

imported it back the light did not shin threw.

 

So the same skirt with "depth map shadow"

if its a figure the light shines threw

but

if it's a object the light does not shin threw.

 

at least we no it's not the lights has something to do with figure or object.

 
Also tried DAZ cloak it's double sided the light did not shin threw.it was a figure.

RorrKonn
http://www.atomic-3d.com

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


adp001 ( ) posted Tue, 20 February 2007 at 5:35 AM

Need to make a correction. I said wrong, the ray trace shadow it does not shin threw.

I set the map size from 256 to 1024 the shadow is still hard.

What did I do wrong ?

There is no shadowmap used in raytraced mode. So the size doesn't matter :)
Set "shadow blur radius" to a higher value to get softer shadows.

I do not no how to check normals in Poser,yet.

I did not model it it's the Angle of light skirt I got from DAZ.

the mesh is single sided.

Use  "Grouping Tool".

I exported the mesh

imported it back the light did not shin threw.

* *

* *

So the same skirt with "depth map shadow"

if its a figure the light shines threw

but

if it's a object the light does not shin threw.

Shouldn't make a difference wether a geometry is defined as a figure or as an object (a figure is nothing more then some objects glued together with a CR2 file).

But maybe you set some options while ex-/importing the mesh. As a result you may have loaded back something different then the mesh in the figure.
 




RorrKonn ( ) posted Tue, 20 February 2007 at 5:53 AM

Quote -   Set "shadow blur radius" to a higher value to get softer shadows.

 

I am using Poser 5 when I click "ray trace shadows" "shadow blur radius" become disabled.

works in P6,7 ?

 

RorrKonn
http://www.atomic-3d.com

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


adp001 ( ) posted Tue, 20 February 2007 at 6:11 AM

Oh yes, sorry. It's a long time ago I used P5 :)
Blur shadow doesn't work with raytraced light in P5.

But try this: Use shadowmap with a spotlight. Maybe the problem occurs only with infinite light (Poser has problems with this type of light in all versions - even P7).




RorrKonn ( ) posted Tue, 20 February 2007 at 5:40 PM

Spot light shines threw this mesh also.

But it's not the lights it's the mesh.

 

Some meshes the light does shine threw.

Some meshes the light does not shine threw.

 

Need to figure out what the deferences our in the meshes.

 

RorrKonn
http://www.atomic-3d.com

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


Miss Nancy ( ) posted Tue, 20 February 2007 at 6:05 PM

have they told ya to click "normals forward" yet?



vince3 ( ) posted Tue, 20 February 2007 at 6:11 PM

is that the Angel of light skirt for Aiko3?


RorrKonn ( ) posted Tue, 20 February 2007 at 6:15 PM

I am reading the manuel normals im not good at yet

 

yes it is the angle of light skirt

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


vince3 ( ) posted Tue, 20 February 2007 at 6:28 PM

sorry i just read that you are using P5, but i'll look at it in P6 for ya, but the results might be different, i use that skirt quite a bit and haven't noticed that before, but i usually have it semi transparent because of that deformation at the front, by default i think it comes as semi-transparent and a reflection node attached so whoever made it probally never saw any fault like that as it was meant to be see-thru and reflecting light.

 have you tried to make a uv map of it to see if there is a hole yet, not sure if it would show up like that though.

all i remember about that skirt off hand is that the skirt has three or four main material zones and then the rims, i think it shortens or sumfink in the pose settings, but i keep missing one of those rings of skirt material, so i keep getting a stripe, have you detached all nodes from all the zones to have it look like that? 


vince3 ( ) posted Tue, 20 February 2007 at 6:53 PM

file_369555.jpg

test one: everything zeroed in the material room on all the mats on the skirt, 

one Infinate light (default white light, not moved) depth map shadow, blur radius 2.0, and zeroed atmosphere strength. =same as you results.


vince3 ( ) posted Tue, 20 February 2007 at 6:56 PM

file_369556.jpg

test two: same as above except with ray traced shadows, still shadow blur radius 2.0. not happening anymore.


vince3 ( ) posted Tue, 20 February 2007 at 7:05 PM

don't know if that helps you or not, but i tend not to use infinate lights, more spots and point lights (don't think they are in P5 though) lights did improve a lot with P6, i usually have a lot of lights in my scenes, but i normally only have one light casting shadows, and usually that is set to ray traced shadows.anyway hope it works for ya.


vince3 ( ) posted Tue, 20 February 2007 at 7:19 PM

file_369559.jpg

just read that you have blur radius disabled with ray tracing but i get the same results as test two with that zeroed aswell.


RorrKonn ( ) posted Tue, 20 February 2007 at 8:46 PM

Thanks

RorrKonn
http://www.atomic-3d.com

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


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