RorrKonn opened this issue on Feb 19, 2007 · 23 posts
adp001 posted Tue, 20 February 2007 at 5:35 AM
Need to make a correction. I said wrong, the ray trace shadow it does not shin threw.
I set the map size from 256 to 1024 the shadow is still hard.
What did I do wrong ?
There is no shadowmap used in raytraced mode. So the size doesn't matter :)
Set "shadow blur radius" to a higher value to get softer shadows.
I do not no how to check normals in Poser,yet.
I did not model it it's the Angle of light skirt I got from DAZ.
the mesh is single sided.
Use "Grouping Tool".
I exported the mesh
imported it back the light did not shin threw.
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So the same skirt with "depth map shadow"
if its a figure the light shines threw
but
if it's a object the light does not shin threw.
Shouldn't make a difference wether a geometry is defined as a figure or as an object (a figure is nothing more then some objects glued together with a CR2 file).
But maybe you set some options while ex-/importing the mesh. As a result you may have loaded back something different then the mesh in the figure.