Lyne opened this issue on Feb 19, 2007 · 6 posts
svdl posted Wed, 21 February 2007 at 3:33 PM
The specularity component of lights can be turned off in the material room: just set the specular color of the light to black.
"Shine off" for a character set probably means an alternate set of texture maps without built-in highlights.
Many, many textures come with the highlights "baked in", and the only way to get rid of those is bringing the texture map into Photoshop/PSP and edit them away.
The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter