Forum: Poser - OFFICIAL


Subject: Creating bioluminescence with P6 shader nodes?

Nalif opened this issue on Apr 16, 2005 ยท 223 posts


modus0 posted Tue, 27 February 2007 at 3:39 AM

IIRC, changing the numbers for the node changes what kind of look you get.

A very high sample will generate a more solid "illumination" closest to the "illuminator", although that will slow the render down significantly.

CastlePoser has a nice 2-part tutorial on the gather node (among others) that's fairly explanaory.

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