Forum: Carrara


Subject: .FBX or .X exporter?

Boogeyman opened this issue on Feb 09, 2007 · 13 posts


sfdex posted Tue, 27 February 2007 at 10:27 AM

Hey, Mark -

Thanks for the response.  I'd actually eventually figured that all out for myself, too.  Exporting with bones to FBX is possible, and the UV coordinates travel with the model (though the texture itself doesn't -- odd).  Carrara's Z to Y remaping seems to confuse part of the workflow, too.  There are just a few too many issues with it.

We're trying out Cinema 4D now; expensive, yes, but the game engine we're using reads C4D files natively; seems to be the answer.

We have Lightwave, and it's FBX exporter is buggy at best.  (Carrara's works -- it just can't export the animation.  LIghtwave's doesn't even work.)  Oh, and don't even get me started on using Lightwave for boning.  Their boning system is a NIGHTMARE.  And the program crashes randomly on both our Mac Quad-Core G5 and our MacBook Pro.  Carrara is five hundred times more stable.  Who'd-a-thunk?

 - Dex