MartinW opened this issue on Feb 27, 2007 · 9 posts
svdl posted Wed, 28 February 2007 at 8:52 PM
Two possibilites.
One: make a figure of the nipple rings, using the body parts hip, abdomen, chest, rCollar and lCollar. Only the rCollar and lCollar would have geometry - the rings themselves.
Then add matching morphs (for example with The Tailor or Netherworks' A3 ClothKit)
It is possible to have these morphs follow the Aiko JCM breast morphs automatically - the technique is called ERC. nerd3D has a tutorial on ERC on his site, www.nerd3d.com.
Another option is using my CopyMorphs script (here in freestuff) - it'll copy the morph settings of Aiko to the rings.
Two: make those rings dynamic cloth. Sounds strange, but if you add all vertices to the constrained group, they'll move with Aiko's nipples. They might deform a little, but not too much probably. You'll have to calculate the simulation, of course.
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