Mechanismo opened this issue on Mar 01, 2007 · 17 posts
Letterworks posted Sat, 03 March 2007 at 11:05 AM
Very Cool Mike , Glad you got it working... Now to keep this discussion going a bit longer I have a question for you EB. Lately I've been conforming in a number of high heel shoes and noticed a few things.
THe technique I use is to build the shoes around feet posed for high heels , say foot bend to 25 and toe bend to -25. Then import the object inot poser. Load in a done rig form the figures stripped CR2. THen in the Set-up room, working directly on the bones displayed I adjust those bones to the same setting as the posed foot.
Problem is that back in the Pose room, even tho I've used numeric setting to try and match the number exactly when I conform the shoes to the posed foot there is a slight twist to the toe. Unforunately this happed even if I hav ethe shoe grouped totally to the foot or not. The Toe bone seems to be "off" slightly no matter how carefully I input the data. hadn adjusting the end point of the toe bone and reduce the twist, but no matter what I do it alwasy seems to be there. For that reason I've been sticking to smart proped high heels,w hic is ok for some tyles, but there are some I;d like to see have the toe bend. in particular high heeled boots.
I've even noticed the twisting of the toe on flat shoes with the G2 figures, once the individulal toes are removed.
So my question is, do you have a better technique for high heels? or any input on how I can improve this situation.
thanks
mike