Forum: Poser - OFFICIAL


Subject: poser bones

amacord opened this issue on Mar 03, 2007 ยท 13 posts


amacord posted Sat, 03 March 2007 at 10:23 PM

manneqin won't help in this case, i'm afraid. it's about modelling a technical thingie with lots of moving parts and chrome, and for this the somewhere-in-space boneing in the setup room is not good enough. now my idea is to assemble a couple of primitives representing the bodyparts, bone them (!), export the bones and do the modelling according to this skeleton. well, i know how to hack'n'slay my way through a cr2, but doing it the p4-way - i.e. actually writing 15 (maybe 17) bones is not exactly what i want to spend my time for. sigh! A.