Pedrith opened this issue on Mar 04, 2007 · 3 posts
pjz99 posted Sun, 04 March 2007 at 9:12 PM
Materials room, look at EyeSurface material for the character. There will either be a reflection map, in which case you just set Reflection to 0 - or (more difficult) the reflection is painted into the iris texture, in which case you either need to modify the texture in a paint program, or use a different texture file.