Lawndart opened this issue on Mar 05, 2007 · 7 posts
kuroyume0161 posted Mon, 05 March 2007 at 8:59 PM
I concur with Penguinisto on Gamasutra (member here). :0)
To continue your 'naive' list... ;)
OpenGL, DirectX, assembly language, tons and tons of books on 3D Game programming. Most of the gaming systems have SDKs - don't know what cost up front is involved (I don't develop games, I develop software).
Typically, 3D game programming is about two things: speed and squeeze. Speed is always crucial. Squeeze is squeezing every bit of space, size, memory, speed, code down to ridiculously small amounts while retaining the illusion of high quality. Not for the feignt of brain. ;)
Luckily there are billions of references and forums and websites - you'll never have difficulty finding information on any platform or SDK or game.
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
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