Mugsey opened this issue on Mar 06, 2007 · 20 posts
Questor4 posted Tue, 06 March 2007 at 11:54 AM
i dont think bryce can do this.
The only way you can mould a texture into a 3d object is with the a greyscale image in the terrain editor.
create a new terrain , rotate it upright for the front of the building and apply the bump / greyscale in terrain editor.
Then apply the original colour image with the material editor. I dont think it will work out how you would expect though.