nick_brown1967 opened this issue on Mar 06, 2007 · 7 posts
ockham posted Tue, 06 March 2007 at 2:26 PM
Ditto. The vertical lines are a familiar indication that the cylinder needs welding;
I haven't seen horizontal lines like those before, but it's a good bet that they will
also disappear when you tell UVmapper to weld the vertices.
Just bring the mesh into UVmapper, select the group (or material) that
corresponds to the cylinder thingie, and then hit Tools:Vertices:Weld.
In UVmapper Pro, you get a choice of maximum angle for welding, which is
43 degrees by default. In that case you might want to set the angle down to
zero; I don't know if that actually makes a difference, though.